For myself and other graphic designers, among the delights of Helvetica was its cast of characters. It was so wonderful to see on-screen and to hear the voices of (and to share this with ones students too) so many leading participants in the painfully drawn-out development from Modernism to Postmodernism: Massimo Vignelli, Wim Crouwel, Matthew Carter, Michael Bierut, Erik Spiekermann, Lars Muller, and various others—each of whom, without exception, came off as well-spoken, thoughtful and worthy. In much the same way, among the great strengths of Objectified are the vibrant, insightful remarks that occur in its interview clips.
In Helvetica, I knew about nearly every person interviewed. In Objectified, I knew very few, in part because I am less familiar with industrial design, and it may also be that its cast is more international. In this film, not only are leading designers extolled, but attention is also directed toward leading edge design firms, IDEO in particular, and well-known corporations that "take design seriously," companies such as Apple, IKEA and Target. One of the highlights was Jonathan Ive's discussion about the ingenuity (and attention to not being wasteful) with which the component parts of an Apple laptop are manufactured.
This film is 75 minutes in length, in the course of which it touches on the widest range of enormously difficult questions: One designer, for example, talks about the likelihood that nearly everything he has designed is now in a landfill. Another mentions style shifts, and how things that were once fashionable are made to look unfashionable, in order to market new products. Designing cars, one person notes, is the industrial equivalent of sculpture. And Dieter Rams returns to say that the true test of design will inevitably be: To what extent will it enable us to survive?
I found all this fascinating, but I was also exhausted by it, and, unlike my response to Helvetica (maybe because I'm a graphic designer), I eventually found myself asking how much time had elapsed, while only halfway through the film. I hadn't lost interest—not at all. It was just that, for only a moment, I simply wasn't certain how long I could (or would want to) continue the pace. Fortunately, I did continue, and I soon came away convinced that the second volume of Gary Hustwit's "design trilogy" is surely a worthy companion to the first. I'm looking forward to the third.—RB